====== Spell_casting ====== {{wiki:Letter_A.png|bottom}} good alternative or addition (if you have a suitable skill combination) for melee fighting or archery is magic. Players can obtain spell scrolls and cast them directly or add them to a spellbook (right click the scroll, chose "Add to spellbook" and left click on a spellbook) and then chose the spell (flip the pages of the book) and cast from the spellbook. Casting directly is significantly easier than casting them from the spellbook but it consumes the scroll. Easier in this sense means less skill requirement (see below). Casting from a spellbook however, doesn't make the spell disappear from the spellbook. As always opening the spellbook and casting from there isn't very user friendly, you may as well drag a spell (icon) from your spellbook to your bar of hotkeys to the left of your UI. {{wiki:Reagent_Pouch.png |Reagent Pouch with Moss, Ginseng, Lemon Grass and Mushrooms}} Depending on the spell you cast, you require reagents (in your backpack). There are four reagents to note: Mushrooms, Lemon Grass, Moss and Ginseng. You can either gather them in the wilderness or (much easier) buy them in towns or from other players. NPCs sell them for 3 or 5 copper per reagent. Each spell requires one piece of one particular reagent. Keep your reagents in your backpack (you can also use a reagent pouch within your backpack) and the required reagent will be taken automatically from there. Casting also requires different skills. For Mages particularly relevant are the skills Evocation, Manifestation, Channeling and Magic Affinity. **Evocation** determines your knowledge of damage dealing or harmful spells. Spells like "Ruin" or "Fireball" require some Evocation skill to be cast successfully. **Manifestation** determines your knowledge of beneficial spells such as "Cure", "Heal" and the like. Also, with Manifestation you will be able to cast some utility spells, such as "Recall" and "Teleport". Whenever you cast a spell, there will be a check against either your Manifestation or Evocation skill. If you succeed, the spell will be executed, otherwise it will fizzle. In both cases the also required reagent will be consumed (or, if not available, the spell will not be cast and you will receive the info "missing reagent"). **Channeling** offers a damage bonus when casting offensive spells. Therefore, a combination with Evocation is quite useful. **Magic Affinity** finally determines your proficiency in magical staffs and staves. Wearing these items are useful for mages since they provide Power to the mage which yet again increases the effectiveness of spells. The more power, the more effective is the spell. Scrolls belong to different Circles (i.e. difficulty levels). They range from 1 (very easy) to 10 (very hard). The higher the circle, the more skill will be required to successfully cast the spell. While there is no absolute required minimum skill for a spell of a given circle, your will find out yourself which a suitable minimum skill will be. As a rule of thumb you may want to start with 10*circle skill to successfully cast the skill for the majority of your casts - but then again, this is just my way to think of it. The last thing you need to actually cast a spell is Mana. You can see your current mana pool as the blue bar in your upper left corner of your UI. Whenever you cast a spell, you consume a bit of mana. Mana can be regained at your personal campfire or at a hearth in an Inn. Also wearing the right clothes let's you regain some mana over time. Bottom line this means that as a mage you are not strictly bound to wearing those clothes, however, it can help you a lot during your fights. =====Spell Overview===== This is a list of spells on Teiravon (per January 2018). However, not all of them can be bought from a vendor. Some of them may only be found as loot on enemies. And some of them have not yet been found at all. {|border="1" style="border-collapse:collapse" ! style="text-align:left;"|Name !Power Words !Circle !Cast time !Mana Cost !Spell Range !Skill !Reagent !Description |- |Ruin||On Ex||1||0.75||6||12||Evocation||Moss||Harm your opponent. |- |Heal||Ro Ex||1||0.75||4||12||Manifestation||Ginseng||Heals the target instantly. |- |Recall||Gon Hom||3||10||4||12||Manifestation||Mushrooms||Recall to your last bound location. |- |Defense||Lu Pal||3||0.75||6||12||Manifestations||Ginseng||Increase targets defense (defense buff). |- |Exhaust||Fal Ex||3||0.75||4||12||Evocation||Mushrooms||Decrease targets strength (weaken debuff). |- |Wisdom||Pal Wis||3||0.75||4||12||Manifestation||Lemon Grass||Increase targets intelligence (intelligence buff). |- |Repel||Feir Gar||3||0.75||4||12||Manifestation||Ginseng||Protects the caster in an armor that reflects damage while active. |- |Cure||On Ven||4||0.75||6||15||Manifestation||Ginseng||Cures the target of poison. |- |Poison||Ro Ven||5||1.25||9||12||Evocation||Mushrooms||Poisons the target dealing damage over time and reducing healing. |- |Fireball||Kor Fier||5||1.25||9||12||Evocation||Lemon Grass||Shoots a flaming ball that does fire damage to the target on impact. |- |Teleport||Das Vul||5||1.25||14||15||Manifestation||Ginseng||Teleports to the target location causing a shockwave at the target location that stuns enemies for a short time. Target location must be in line of sight. |- |Lightning||Vul Ruh Bol||6||1.5||11||12||Evocation||Moss||Lightning strikes the target doing instant direct damage. |- |Greater Heal||Ro Kor Ex||6||1.5||11||12||Manifestation||Ginseng||Greatly heals the target instantly. |- |Wall of Fire||Ro Feir Bol||6||1.5||11||12||Evocation||Lemon Grass||Creates a wall of fire between 2 points. |- |Attack||Pal Ex||8||2||4||12||Manifestation||Mushrooms||Increase targets attack (attack buff). |- |Rock Bombardment||Kor Ruh Feir||8||2||20||12||Evocation||Mushrooms||Launch a large boulder towards the target. |- |Energy Bolt||Nex Vul||8||2||20||12||Evocation||Moss||Shoots a bolt of ball lightning at your opponent. |- |Cloak||Ro Hal Sho||8||2||14||15||Manifestation||Mushrooms||Cloaks the target with invisibility. Movement breaks the invisibility. |- |Meteor||Sul Kor Feir||9||2.25||40||12||Evocation||Lemon Grass||Let's a falling Meteor hit the target that does direct damage. |- |Resurrect||On Bol||9||2.25||50||5||Manifestation||Moss||Resurrects a dead target instantly. |- |Pillar of Fire||??||9||2.25||40||12||Evocation||Lemon Grass||Summons a swirling vortex of fire at target location. Damaging anyone inside repeatedly for the duration. |- |Bind Portal||Kor Das Vul||10||2.5||52||0||Manifestation||Moss||Opens a portal to the location where your soul is bound. Can be used by other players to take them there as well. |- |Energy Vortex||Kor Nex Vul||10||2.5||50||12||Manifestation||Lemon Grass||Summons an uncontrollable Vortex of Energy. |- |Ice Storm||none||10||2.5||90||12||Evocation||Lemon Grass||Rains down shards of ice at target location. |- |Black Hole||none||10||2.5||120||12||Evocation||Lemon Grass||Rupture space and time using magic, creating a black hole. |- |Flame Aura||none||10||2.5||15||0||Evocation||Lemon Grass||Creates an Aura of fire surrounding the caster which damages targets around them (Caster has reduced movement speed while under the effect). |- |Flame Wave||none||10||2.5||48||12||Evocation||Lemon Grass||Shoots out a wave of flames toward target area. |- |Spike Path||none||10||2.5||80||12||Evocation||Lemon Grass||Shoots out ground spikes toward target area. |- |Earthquake||none||10||2.5||100||15||Evocation||Lemon Grass||Shakes the earth around the caster dealing damage. |- |Arcane Storm||none||10||2.5||14||12||Evocation||Lemon Grass||Summons an uncontrollable Arcane Storm. |- |Chain Lightning||??||?||?||?||?||?||?||? |} ----