====== Transmutation_Skill ====== The Transmutation Arc is an in-development feature on Teiravon partially available to test on the [[Teiravon Test Server|test server]]. The arc will be described below and any features not yet available to test will be marked with**NYI**. This feature arc is inextricably linked to the [[Spell Casting 2.0]] arc, so you may want to read that page as well. The lore content of this page is a work in progress, I'm filling in a fairly dry recitation of the design content for testing purposes. ====== Our Design Goals ====== We are trying to create a new crafting discipline that accomplishes the following: * Supply fun and interesting crystals for the [[Spell Casting 2.0]] arc * Allow us to phase out many of the spell scribing & spellbook management aspects of magic, without hurting Inscriptionists * Add more depth and variance to caster gear * Find a permanent home in the crafting system for luminous shards & lexicons * Create more opportunities for crafters to distinguish themselves and their goods Transmutation is a fun crafting profession that is mainly built around exploration and traveling the world. ====== Ley Nodes ====== Ley nodes exist around the world, slight intrusions into the physical world of the network of leylines that exist just out of our reach. These are small reservoirs of mana, ranging from puddles that collect near the ley lines (Lesser Ley Nodes) to great junctions where mana collects (Major Ley Nodes). The goal of a Transmuter is to locate ley nodes, reap their bounty, and bring the rewards back to town to be crafted into useful items and sold. ===== Locating Lesser Ley Nodes ===== Lesser ley nodes can be located by consuming any Dim Crystal- by right clicking the crystal and selecting "Strum Ley Line", you can draw the crystal across a nearby ley line, polarizing it to its element. This creates a Lesser Leylode- a lodestone that draws you toward a specific ley node. When you create a Lesser Leylode, the Leyfinder UI will appear on your screen- a progress bar indicates how close you are to a nearby node (fuller is better), and your character pulses with a clicking noise when you're facing toward the node. Once you're very close to the node, the text "Nearby" will appear in the Leyfinder UI. By stopping on top of the actual location of the node, your character will begin casting to reveal the node automatically. When the cast is complete, the node will appear and you can click on it to receive your rewards. The node for a Lesser Leylode is always located near the spot where it was created. ===== Crystals ===== {{wiki:LeynodeCrafting.png}} Each element has two minerals associated with it, and one is a great deal more common than the other. In order to create a crystal at a Lesser Ley Node, you will need the more common of the two minerals. By selecting "Imbue Lesser Crystal" from the Ley Node reward screen, you will create a Lesser Crystal that can be slotted into staffs and may have a rare bonus! You can also polarize a new, larger leylode, which can be used to seek out Minor Ley Nodes. Doing so requires the more common of your element's two minerals. {|border="1" style="border-collapse:collapse" ! style="text-align:left;"|Element ! Common Mineral ! Rare Mineral |- | Air | Chalcanthite | Erythrite |- | Earth | Amethyst | Tourmaline |- | Fire | Scoria | Obsidian |- | Light | Black Diamond | Rutile |- | Time | Amber | Zircon |- | Water | Malachite | Calcite |} ===== Locating Minor Ley Nodes ===== Once you retrieve a Minor Leylode from a Lesser Ley Node, things get somewhat more complicated. Minor Leylodes are keyed to a single, specific leynode somewhere in the world. Which region the node is located in is determined by the element of the leylode. {|border="1" style="border-collapse:collapse" ! style="text-align:left;"|Element ! Region |- | Air | Upper Plains |- | Earth | Southern Hills |- | Fire | Barren Lands |- | Light | Eastern Frontier |- | Time | Black Forest |- | Water | Southern Rim |} Once you are in the correct region, you can right click your Leylode to activate it and bring up the Leyfinder UI. From here, the process is much like locating a Lesser Ley Node, except that the node could be anywhere in the region, and therefore you will have to navigate quite a ways without the assistance of your progress bar, which only shows progress within 200 meters. When a Minor Ley Node is summoned- watch out! Three elemental Guardians will spawn to defend the node**NYI**. If your character has combat abilities, you can fight them directly, or you can use your Transmutation skill to defeat them by donning a Crystal Gauntlet**NYI**. At a Minor ley node, creating and polarizing crystals require rare minerals instead of common ones. ===== Locating Major Ley Nodes**NYI** ===== If you choose to polarize a Major Leylode, things get somewhat more difficult. Very occasionally, a Crystalstorm will spawn somewhere in the world**NYI**. You can learn about crystalstorms currently happening or happening soon by consulting an Astrolabe**NYI**, located in mage quarters throughout the world. Crystalstorms are disturbances that spawn elemental guardians at a high volume, of all six elements. By default, these elementals are invulnerable and neutral. However, they can be made vulnerable with damage from a Crystal Gauntlet wielded by a Transmuter with a Major Leylode of the appropriate element active. Anyone grouped with the gauntlet holder can then deal damage to the vulnerable guardians, and the guardians are hostile toward anyone grouped with a gauntlet holder with the appropriate Major Leylode. In this manner, a high-level Transmuter and a group of allies can destroy guardians of a single element, in order to polarize the crystal storm to that element. When the crystalstorm is completely polarized to a single element, the Major Ley Node will spawn, as the polarized element, and the guardians will despawn. Any player can then interact with the ley node, spending Leylodes of the appropriate element to gather up to three rewards from the node. As at a Minor ley node, Major ley node rewards traditionally cost a rare mineral. ====== Essentia ====== Essentia Crystallo is a resource used by casters to dispel exhaustion with the Focus ability. It can be crafted at a Transmutation table: 5 Unstable Essentia and 1 Crystal Stabilizer produces 250 Essentia Crystallo. Crystal Stabilizer is available from mage vendors throughout the world for gold. Unstable Essentia can be produced in two ways: ===== Drawn From a Ley Node ===== Essentia can be drawn from any ley node, at no cost to the player. Larger nodes produce more Unstable Essentia, at an exponentially-increasing rate. {|border="1" style="border-collapse:collapse" ! style="text-align:left;"|Node Size ! Minimum ! Maximum |- | Lesser | 3 | 5 |- | Minor | 12 | 20 |- | Major | 60 | 80 |} ===== Distilled From a Crystal ===== It is more expensive than drawing essentia directly, but you can also distill a crystal by right clicking it while standing near a Transmutation table. This is a great way of disposing of disappointing crystals: instead of trying to sell them, you can instead produce a good that lots of people need. Crystals produce the same amount of Unstable Essentia as their associated ley node. ====== Luminous System**NYI** ====== The Luminous system is now rolled into Transmutation- Luminous Lexicons can no longer be retrieved from Crystal Golems and instead are crafted at a Transmutation table with 5 Luminous Crystals. Luminous Crystals are still retrieved from Crystal Golems and are used to bind travel locations. The biggest change is that crystals can no longer be inscribed anywhere- instead, they are inscribed as a reward option at a Lesser or Minor ley node. Since node locations are random per leylode, this means that teleport points within the general vicinity of popular landmarks are freely available from Lesser nodes, but a direct teleport to a major landmark will only be available through a specific Minor node. A book full of convenient teleports is a very valuable commodity indeed. ====== Crystal Gauntlets**NYI** ====== Crystal Gauntlets are an unusual weapon which can only be created and wielded by mid-to-high-level Transmuters. Much of your time as a mid-level Transmuter will be spent crafting and improving your Gauntlets. At their core, the Gauntlets are a weapon which deals damage using your Transmutation Skill as a weapon skill. However, they can only deal damage to elemental guardians, and using the gauntlets do not level your Transmutation skill. They may be necessary to defend yourself at a Minor Node, they are required for groups attempting to contest Crystalstorms, and a high-level pair of gauntlets can tilt the balance when competing with other players for elemental control of a Crystalstorm. ===== Beginning the Gauntlets ===== At Transmutation 30, the Crystal Gauntlet Assembly becomes available as a Transmutation Table recipe. This recipe requires steel and leather. By right clicking the assembly, you can load Lesser crystals into it- the assembly requires 10 Lesser Crystals to become a Completed Crystal Gauntlet Assembly. At Transmutation 40, the Activate Crystal Gauntlets option becomes available at Minor Ley Nodes. You may need the assistance of other players to defeat the guardians around your first minor node. Once you Activate Crystal Gauntlets, you receive a Crystal Gauntlets item which can be equipped. Basic attacks deal respectable damage against elemental guardians, based on your Transmutation Skill. Crystal Gauntlets have two weapon skills: Resonate and Draw Element. * Resonate deals additional damage with your next basic attack and increases crystal gauntlet damage against the target for 5 seconds. It also makes Crystalstorm guardians vulnerable to attack. * Absorb Element deals some damage to nearby elemental guardians and heals you for a percentage of damage dealt. ===== Charging Up the Gauntlets ===== At Transmutation 75, the Crystal Gauntlet Capacitor becomes available as a Transmutation Table recipe. This recipe requires crystallized cobalt and fabled beast leather. By right clicking the capacitor, you can attach it to a set of crystal gauntlets. They become Uncharged Crystal Gauntlets. In all other respects, they function as crystal gauntlets, but you can choose to Charge them as a Minor Ley Node reward. The gauntlets can be charged twice by each element, after which they become a Charged Crystal Gauntlet. Charged Crystal Gauntlets deal somewhat more damage and Resonate has a shorter cooldown. Additionally, they can be immediately Enhanced. ===== Enhancing the Gauntlets ===== Crystal Gauntlets can be enhanced once, from each element as a Major Ley Node reward. Doing so costs a rare mineral for the node's element. You can enhance gauntlets for the first time when they are Charged Gauntlets, creating Enhanced Crystal Gauntlets. Enhanced Crystal Gauntlets have a frontal cone Resonate ability, and Absorb Element is replaced by Absorb Energy. Each time you deal damage with Resonate, you charge a small bar at the bottom of the screen, above your hotbar. This increases the amount of damage dealt with Absorb Energy, and at full bar, it will even do a respectable amount of damage to enemy players. Absorb Energy consumes the bar when used. Once a pair of gauntlets has been enhanced, you must defeat a certain number of crystalstorm guardians before the gauntlet can be enhanced again, with the required number of guardians increasing with each enhancement. Each additional enhancement increases damage further. A fully-enhanced pair of gauntlets can tear guardians to shreds. ====== Stormchasing Materials**NYI** ====== At Transmutation 80, the Personal Astrolabe Assembly becomes available as a Transmutation Table recipe. This is a very expensive recipe which allows players to keep an astrolabe on their own land- they look great and also will tell you the location of crystalstorms! They require a large amount of Blightwood and Cobalt, along with Astrolabe Calibrations, which can be bought from mage vendors for 2 gold. Crafting the assembly gives you a packed assembly you can place on your land. Once it's there, you can load 1 major of each element in order to activate the astrolabe for fun and profit! ====== Failure ====== Transmuting can fail crafts just like any other profession, but when out leyfinding, only one step of the process can fail: revealing the node. When this occurs, your crystal will be redirected to a new node at no cost, but the ley energy will backfire and harm you**NYI**. [[Category: Indev Features]]